If you have been following the news in the video game
industry over the past year, you have probably heard about the Supreme Court
case “Brown vs.
EMA/Entertainment Software Association”. This case prevented a California
law that prohibited selling violent video games to youth, signed by the
govenator, from going into effect. Regardless of where you sit on this topic,
something important took place during this case. The video game industry
started to take Washington seriously.
Take Hollywood or the steal manufactures for example. Each
group has a group of lobbyist that are in Washington, talking to senators and
representatives each day to help ensure that any law that is passed has is
within their favor. The video game industry, for the longest time, has never
truly had any representation like this. Not until
2008 was there a call for lobbyist.
Currently the video game industry is being represented by
the Entertainment Software Association. This group is “dedicated to serving the
business and public affairs needs of companies that publish computer and video
games for video game consoles, personal computers, and the Internet.” -(http://www.theesa.com/about/index.asp)
Along with representing this industry, they also offer a variety of services.
Some of these services involve representing the industry in court cases,
providing annual numbers about the industry, to educating the public how videos
are helping society.
The Brown vs. EMA/Entertainment Software Association was not
the only court case that they have been involved with. Dating back to 2001, the
ESA has been defending the right to publish content with as little restrictions
as possible. This helps to ensure that games are able to reach the intended
market in as many locations as possible.
The real bread and butter of the ESA are their annual
numbers of the game industry. These numbers breakdown every possible detail one
would like to know about the video game industry, who the consumers are, and
current trends. Take, for example, why is there an annual release of Madden
NFL? Well, it sold the second most titles in 2010 with Call of Duty taking the
number one slot.
Currently, there is a lot of public miss information with
video games. The ESA provides great literature from “Games and Art”, “Games and Families”,
to “Games and
Health”. Each article takes a closer look and provides great examples at
how this industry is helping to promote a better lifestyle. Mind you, some
people will think this data is loaded, but it is good to see that someone is
trying.
No comments:
Post a Comment